Vitaly Bulgarov       Design
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ABOUT

 

Throughout my 15 years career as a Concept Designer and a 3D Arist I have developed a deep affection for cutting edge technology, innovation and inspiring futuristic design. Working in both fields (entertainment design for Films/Videogames Design and Industrial Design for real products) I was lucky to collaborate with amazing teams and obtain a unique perspective on artistic as well as technical approach that successfully utilizes tools and workflows from the both worlds. 

As an entertainment designer I worked for Dreamworks, Lightstorm, Blizzard Entertainment, LucasFilm’s Industrial Light&Magic, Paramount Pictures, MGM, Skydance Productions and more. As a conceptual and industrial designer I worked for Intel, Boston Dynamics, Panasonic, Microsoft, Oakley, Intuitive Surgical and more.

As a Principal Designer I was responsible for designing Method-2, a 4m tall manned bipedal robot/power-suit as well as some other unannounced robots for Hankook Mirae Technology.

Currently I split my work week between freelance film/industrial design projects and developing an ambitions independent Dark Fantasy Action game.

 

 

 

 

 

Some companies I've had the opportunity to work for:

 

additional links:

www.vitalybulgarov.com

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Gnomon

 

 

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